Story-a-Week: What I’ve Learned So Far (Pt. 3)

For writers, there’s nothing more frustrating than dumping buckets of energy and love into a story, typing the last sentence, then hearing that fear-mongering gremlin in your brain whispering two dreaded words: “something’s wrong.” It’s worse when you can’t figure out what exactly that little bastard is talking about.

It’s as useful as that beret-wearing writer in your workshop that scrunches up their face like they’re swallowing a mouthful of bile before pointing to your story and saying “it just didn’t quite work for me.” Thanks, Gustave, you think. That really narrows it down.

To solidify this issue, I’ve spent the past five months digging into what makes some short stories click. What at first felt amorphous and slippery is now…less amorphous but still somewhat slippery.

The five months started as a manic dash to write a short story a week, but that soon evolved into a much more plodding, purposeful look at what was making some of my stories fizzle while others felt, as Goldilocks might put it, just right.

I mentioned in my last post that I’d created a working template for outlining short story ideas. That outline evolved over the last six weeks as I attempted to use it, failed, figured out what went wrong, then fixed it. Here it is in all its glory. Behold!

It’s like Mad Libs but useful!

So what was the biggest takeaway? The thing that produced the “just-right-ness” I was looking for? The balance between external and internal goals.

You’ll notice in my outline that I have the blanks for the internal goals highlighted, and that’s because it was the element in my stories that kept gumming up the works. It would either be lacking entirely or would be too underdeveloped to offer the reader that OH GOD, YES catharsis we all want when we finish a story.

“Don’t you have an MFA, Matt?” you ask. “Isn’t that, like, one of the first things covered in Creative Writing 101?”

Well, yeah. But here’s the thing. It is so easy to get lost in the world of a story when you’re writing it. Consider this brief, incomplete list of what you’re juggling when writing a first draft: world-building, characterization, dialogue, conflict, and pacing.

That’s a lot of chainsaws to juggle. If you’re not careful, you’ll get so caught up trying to keep both hands attached to your arms that some integral elements will get left out. Then you’ll be left scratching your head (with a bloody stump), wondering where it all went wrong. And that’s exactly where I found myself time and again in stories that felt off. My internal conflicts were lacking or vastly overshadowed by external conflicts.

Like I mentioned in my last post, the genesis of most new stories for me is an intriguing concept. 99% of the time, that concept is directly related to the external forces in a story, and I get so excited about developing that aspect that I generally forget to examine its internal impacts on the characters I’ve written. Not good.

K.M. Weiland, on her terrific website Helping Writers Become Authors, has an entire post on making internal conflicts work. Check it out here. Her post offers fantastic advice on fleshing out your internal conflicts so they have more resonance and depth. The last thing you want is for your characters to come off sounding like an emo kid scribbling break-up lyrics into their bullet journal. Well, maybe you do want that, and I’m not here to judge if that’s your thing.

The part of this topic that is still slippery for me is finding a balance between external and internal conflicts. Each story is different and requires a slightly different ratio of the two. Read any of last year’s Hugo Award winners, and you’ll see how widely the ratio can vary. Although their ratios may be different, I would argue their stories all contain the essential elements from the outline above: external and internal conflicts, complications, and some sort of realization (or lack thereof).

I tend to require a lot of structure when I write. Thus, the outline. It’s a roadmap I can use to check that I’m at least driving down the right highway and not getting distracted by advertisements for THE WORLD’S LARGEST HAIRBALL. Seriously, I’d swerve across three lanes to make that exit.

The outline is by no means a rigid structure, but I wanted to share it in case you’re struggling to figure out what’s missing in your story. Feel free to bend, break, or rearrange the outline. I hope it gives you the tools to flick that nasty fear-mongering goblin off your shoulder and get your story juuuuuust-right.

Story-a-Week: What I’ve Learned So Far (Pt. 2)

In my last post, I talked about how my friend and I decided to take on the story-a-week challenge to improve our writing and stay consistent post-MFA. The main takeaway was that I needed to slow down and focus on revision. Without revision, I found myself falling into the same writing traps over and over.

Since then, I’ve identified a handful of those common mistakes and have started working on methods to overcome them. In this post, I’ll focus on the first major mistake I found myself making.

Mistake 1: Valuing Concept Over Story

I enjoy writing in a variety of genres, but there’s a special place in my heart for science fiction and fantasy. As such, story seeds often come in the form of a speculative or fantastical idea. My internal monologue often screams, “It would be so cool if…,” and I find myself flying through the wormhole of an idea, lost in the imaginative wonder of it all. I whip up a vanilla, snooze-inducing character, shoehorn them into that scenario, and find myself with a really cool setting, scenario, or conflict, and 5,000 disposable words dedicated to the rest of the story (i.e. the stuff that really matters).

This probably seems obvious to those of you that aren’t as slow on the writing uptake as I am, but everything I’ve said thus far brings me to the second lesson I learned in this story-a-week process: the most important part of a story is the characters that inhabit it. It doesn’t matter if you create a world where scientists develop a laser that accidentally transports alien life to Earth (remember Howard the Duck?) or one where orcs, fairies, and elves live side-by-side with humans (cough…Bright…cough). If readers don’t care about the characters, your story won’t have an impact.

The most important part of a story is the characters that inhabit it.

“That’s great, Matt, but how do I focus on character?”

Thanks for asking. That exact wondering kept bringing me back to four of the dusty, age-old questions found in most craft books.

Questions to help you avoid the concept trap:

  1. What does my character want?
  2. What is preventing them from getting it?
  3. What will they sacrifice in order to get it?
  4. How will they be different after they get it (or don’t get it)?

Using these questions, I made a generic fill-in-the-blank outline to use when brainstorming story ideas, AND IT WORKED. Sort of. More on that in my next post, where I’ll share that outline as well the handful of other questions and reminders I should have included to ensure I’m combining the best of both worlds: concept and character.